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Showing posts from 2017

Environment Creation. Chapter 1.1. Introduction to the SpeedTree Cinema 8

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Basic SpeedTree Cinema 8 tutorial. In this lesson you will learn how to create a base tree with foliage from the megascans. How to draw and edit trees. What to consider when importing into 3dsmax and when exporting from SpeedTree.

Merry Xmas and Happy New Year 2018!!!

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Friends, I congratulate everyone with upcoming holidays! I wish you all the best and prosperity! Be healthy and success! Merry Christmass and Happy New Year 2018!

World Creator 2. The creation of a fantasy world. Part 2 #Corona #Megascans #3dCoat #3dsmax

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The continuation of the 1st part of creating a fantasy world for the project "The Forester". This video shows the process of setting up of the fog, modeling the clouds in 3D-Coat, setting their shader in Corona Render and the render on our farm forrender.com For the fast rendering I used: 4*Dual Xeon e5 2670 2,6 GHz - 128 Threads + 1 Intel Core i7 4930K 3,4 Ghz 12 Threads. Render time - 58min. Noise - 3% - enough for the final image By the way, who will give the promo code - cgevent to our managers - will receive a 15% discount for render.

World Creator 2. The creation of a fantasy world. Part 1 #Corona #Megascans #3dCoat #3dsmax

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Continue to create the worlds for the project "The Forester". In this video I show the process of creating the world in the World Creator 2. Then export maps and masks in the 3dsmax. Render in Corona, as well as create clouds and fog in 3d-Coat. Also I show the download Megascans materials and their use in conjunction with the resulting masks from the World Creator 2.

Octane Render Benchmark on the Forrender.com renderfarm

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Octane Render test on the new Forrender.com servers Hello everyone! With you Krivulya Andrew aka Charly and I record this video about the update of our renderfarm Forrender.com We have 3 new GPU servers. 4 * 980Ti, 4 * 1080 and 4 * 1080Ti. In this video, I conduct a render test of my scene on 4*980Ti and 4*980Ti +3*1080Ti+4*1080, as well as the standard Octane Bench In the comments write wishes, questions, topics of lessons that you would like to see in new releases, etc etc

Redshift bencmark test on the Forrender.com

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Redshift test on the new Forrender.com servers PAYPAL - https://www.paypal.me/artofcharly WEBMONEY-Z861481193973 PATREON - https://www.patreon.com/charlytuts Hello everyone! With you Krivulya Andrew aka Charly and I record this video about the update of our renderfarm Forrender.com We have 3 new GPU servers. 4 * 980Ti, 4 * 1080 and 4 * 1080Ti. In this video, I conduct a render test of my scene on 980Ti and 1080Ti, as well as the standard Redshift Benchmark. In the comments write wishes, questions, topics of lessons that you would like to see in new releases, etc etc

Ornatrix Course. Chapter 6.8, Final part.

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Demonstration of my workflow on the example of creating a hairstyle with a fringe and loading it into the Marmoset Toolbag. The final part of this chapter =) PAYPAL - https://www.paypal.me/artofcharly WEBMONEY-Z861481193973 PATREON - https://www.patreon.com/charlytuts Hello! With you Krivulya Andrey aka Charly and today I present to you the 8th and final part of the 6th chapter of my basic course about Ornatrix, in which I show the process of creating a gamedev hairstyle with a fringe, and also loading it into the Marmoset Toolbag. In the comments write wishes, questions, topics of lessons that you would like to see in new releases, etc etc

Making of "The Forester". Part 4

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In this video, I show the process of adjusting the skin and hair in the new Corona Render 1.7, as well as the retopology of some objects in 3d-Soat, texturing in the Substance Painter and setting up materials in the Corona render. Show using the textures for scuffs and dirt from the site Poliigon, as well as creating chains using the script BraidedHair. Combing the hair and fur in Ornatrix. Rendered on the Forrender.com farm. ( 2*Xeon e5 2670 56Gb RAM)

Ornatrix Course. Chapter 6.7

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Continuation of creating hair for gamedev. Hello! With you Andrew krivulya aka Charly and today I present to you the 7th part of the 6th Chapter of my basic course in Ornatrix in which I continue to talk about the creating of the hair for gamedev with using Ornatrix.

The creation of an environment for the project "The Forester". Part 3.

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Ornatrix Course. Chapter 6.6

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Overview of how to create short haircuts for mobile games. Hello! With you Andrew krivulya aka Charly and today I present to you the 6th part of the 6th Chapter from my basic course about Ornatrix, which tells about the creation of short haircuts for mobile platforms.

The creation of an environment for the project "The Forester". Part 2.

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The creating process of the environment with using Megascans, SpeedTree, Substance Painter, Redshift, 3d-Coat and Forestpack for my project "The Forester". 

Ornatrix Course. Chapter 6.1 - 6.5

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Yeah! Ornatrix 6.1-6.5 =) 6.6 is already on the way. Patreon is now only at your will for only support. Soon I will change the description and goals there =) As promised in the 5th chapter, I continued to consider the all the modifiers on the panel, and then go on to fulfill the promise on the stream - Creating a game hair in Ornatrix. Since 6.5 I am already fulfilling this promise. In general - enjoyable viewing!

Megascans and Forestpack timelapse of create the scene for "the Forester". Part 1.

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The process of creating the environment using Megascans and Forestpack for my project "The Forester".

Making of Sci-Fi Armchair with 3d-Coat, Vray and VRScans.

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Hooray! Hooray! Hooray! The lesson about the Sci-Fi armchair is finally ready =) I remind you if you are tired of waiting for new lessons - then you can support me on Patreon and speed up their release =) At the same time you will get access to all my old and new models + early access to voiced Parts + early access to the parts without titles. This time I spent 21 day for the credits. That is, the lesson was already available on Patreon 21 days earlier.

Мой стрим по Ornatrix для CG Allies

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Railclone Course. Part 1

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Первая часть обзора плагина Railclone Всем привет! С вами Кривуля Андрей ака Charly и сегодня я представляю вам первую часть моего базового курса по Railclone, в которой делаю краткий обзор его особенностей и объясняю в чем отличие lite версии от pro. В комментариях пишите пожелания, вопросы, темы уроков, которые вы хотели бы увидеть в новых выпусках и т.д и т.п

Redshift для 3dsmax. Базовый курс. Часть 1

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Первая часть обзора Redshift рендера для 3dsmax. Всем привет! С вами Кривуля Андрей ака Charly и сегодня я представляю вам первую часть моего базового курса по Redshift, в которой разбираю его установку, методы рендеринга и способы борьбы с шумом на рендере В комментариях пишите пожелания, вопросы, темы уроков, которые вы хотели бы увидеть в новых выпусках и т.д и т.п

Ornatrix plugin. Базовый курс. Часть 5. Первая часть обзора специальной панели инструментов Ornatrix

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Первая часть обзора специальной панели инструментов Ornatrix Всем привет! С вами Кривуля Андрей ака Charly и сегодня я представляю вам пятую часть моего базового курса по Ornatrix, в которой разбираю инструменты на специальной панели Ornatrix. Содержание видео: 00:00 - 00:50 - Интро 00:50 - 01:45 - Инструмент Quick Hair. Загрузка стандартных пресетов для волос. 01:45 - 02:38 - Кнопка About and Settings. Опция Polygon viewport hair. 02:38 - 03:52 - Инструмент Generate Groom. Создание пользовательских пресетов волос. 04:11 - 06:25 - Инструменты Lock selected hair to surface и Detach selected hair from surface. 06:25 - 07:36 - Инструмент Frizz. Опция Apply to Group. 07:36 - 08:14 - Frizz amount, scale и настройка профиля для разных типов кудрей. 08:14 - 08:50 - Amount map. Назначение текстуры Checker и анализ полученного результата. 08:50 - 10:14 - Вкладка Outliers. Создание волосинок выпадающих из общей формы прически. Придание реализма волосам. 10:14 -