Corona skin shader. The secret to creating realistic skin in Corona Renderer 1.7


In this video, we'll talk about the new shader for rendering realistic skin - Corona Skin Mtl.









Content of the video:

00:00 - 00:18 - Intro

00:18 - 00:56 - Radius Scale and its values for realistic skin, cartoon or silicone objects.

00:56 - 1:17 - Overall Color and Subsurface Scattering Amount. I'm talking about my workflow to using these maps.

1:17 - 1:52 - Glossiness map and a couple of words about creating a complex skin pigment. About my settings for Digital Emily.

1:52 - 2:32 - About the realistic pores and glare on the face. Getting the right maps in Photoshop.

2:32 - 4:10 - Summing up the results.

4:10 - 4:25 - The ending. Video preview of other lessons. A subscription button, as well as a button for support on Patreon.

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Best regards, Andrew Krivulya aka Charly.

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